
May become untargetable by enemy attacks for periods of time.Ĭan unleash a devastating Ultimate Skill onto the battlefield. Has an additional victory pose, which may be triggered either at random or under special circumstances. Unit may ignore stun, become invulnerable under the effect, or launch special counter attacks in response to it. Unit has a chance to dodge non-critical attacks.Īble to reduce an enemy's chance to evade attacks. Stricken opponents may be moved all the way back to their base.Īble to reduce the maximum health of undeployed units. Knockback attacks may reduce an opponent's health by a percentage of its maximum. Strong version blocks off "powerful" specials, whatever they are.Īttacks may temporarily reduce the attack speed of enemy units.Īttacks may temporarily reduce the offensive power of enemy units.Īttacks may temporarily reduce the defensive power of enemy units.Īble to take away enemy's attack power to use for itself. Silences enemy units, temporarily sealing their special attacks so that they cannot be used. The enhanced version causes enemy units to become infectious, spreading the infliction to other targets.Īttacks may randomly knock enemy units backwards.Īttacks may reduce an opponent's health by a percentage of its maximum.


Poisons enemy units, causing damage over time. Has a chance to limit target's max HP to 80%, and attack to 50%. Has the Healing, Attack Icons, and Special Icons abilities.Īble to make a unit invulnerable for some time after deployment.ĭeals bonus damage to units of the denoted faction.Īble to take some amount of an enemy's maximum hit point total for itself.Īble to deploy different elemental shields.Īble to deploy other units from your deck without paying AP.Īble to prevent your base from taking damage.Īttacks may temporarily stun enemy units, preventing them from attacking, moving, and evading.Īble to prevent the opposing player from sending out units. Including this unit in your deck will buff all of your units from the same faction.Īble to regenerate its own health, or that of other units in play.Ĭan spawn attack-boosting icons for other units to collect.Īble to spawn icons that instantly reload other unit's special attacks when collected.Ĭapable of dealing additional damage when performing a critical strike.įor the duration of a battle, unit gets stronger every time it's sent out. ×'d out units are currently unplayable.ĪP cost for Iron, Bronze, Silver, Gold, and Platinum evolutions. Super Rare units obtained through events are always consisting of this category. These units are highly durable and usually are saved as trump cards. Late Game units have an AP cost more than 500 or even up to 1000. Late Game Units: Units that are usually high in both Health and Attack Damage.Most of the Mystery Crank units fall to this hierarchy. These units have much more significance in the battle than the previous units.


Many of the Early Game units are follow-up to the Openers. Early Game Units: Units with niche and stronger capabilities in the early phases of the game.Many openers provide opportunity for the player to deploy their other units. Openers/Opening Units: As it name implies, these units are usually the ones being deployed first by the player.There are four unofficial categories for units, which can be determined easily by their AP cost. It is recommended to sort them based on AP cost. A player can place at least one unit in their Deck with a maximum of 10 units. Each units in Metal Slug Attack portrays a wide variety of roles: Offense, Defense, and Support to make up for the player's lineup.
